Version 0.4 Automations
New Features
Projects
- Gather Food Automatically
- Build Shed Automatically
Quest
The new quests are shown one at a time
Challenge
Implementing the automations
Adding an automation is an attempt to put in place some kind of priority. You may want some task to be executed at a given time, without you having to start it manually. In that case, you set an automation for it.
Given Idle Island is an Idle game, you are expected to be able to leave it running when you are doing some other tasks. But if you come back later and find out that the villagers starved to death because there were not enough food to feed them, that would be awful.
In this circumstance an automation comes in handy, you are able to leave the game running, Punch tree for instance. When there is not enough food to feed all the villagers, the running task (in this case Punch tree) will stop, and a task related to gathering food will start. The food gathering task will stop when there is enough food the feed the villagers in the current moon, then the Punch tree task will resume.
Having automations sounds great to the player, but not for the developer having to implement it. Here is how the automation should work:
- Verify that the automated task is needed
- Stop one running task if all the villagers are working
- Start the automated task
- Verify that the goal of the automation is met
- Stop the automated task
- Resume the task that was stopped
Files
Get Idle Island
Idle Island
Manage Villagers and earn resources Remember to feed villagers each moon
Status | In development |
Author | Michée Kosga |
Genre | Simulation |
Tags | 2D, Clicker, Idle, Incremental, Indie |
Languages | English |
More posts
- Version 0.917 days ago
- Version 0.8.7 - Auto Make Sticks20 days ago
- Added windows build23 days ago
- Version 0.8.4 - Speed x824 days ago
- Version 0.8 - Prestige43 days ago
- Version 0.7 - Audio43 days ago
- Version 0.6 - Activity log44 days ago
- Version 0.5 - Mobile Friendly45 days ago
- Version 0.3 - Projects and Quests48 days ago
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